If anyone has been able to generate a map similar to what I'm looking for, please let me know so I can duplicate it on my game, I would greatly appreciate your effort and response.Īnd what settings are you using? if you are leaving the defaults for hills, mountains and towns, you are very unlikely to get that golden seed. I've generated probably 60+ maps in the last few days, with no success yet. I hope that someone finds the seed combination necessary to bring this map to life. Map size either 8k OR 10k, in order to accommodate multiple players in PVE or PVP games Majority of tier 5 POI's located in one city or two nearby cities, which should be situated in either the Snow or Wasteland BiomesĬities in Every Biome, so that players may choose to play anywhere and progress around the map as they choose I've been testing out many new RWG seeds and since I still have yet to find what I'm looking for, I wanted to reach out to the community and respectfully request that anyone who finds a map matching or closely resembling my criteria, please reply to this post with said seed and settings so that I can try it out and share it with my friends. In that regard, I believe it may be time to change what we are listing for our map seeds when posted. I have seen for a long time that most people prefer to simply list how many traders there are on a map but with the new Tile Generation RWG System, that seems a bit redundant now as Traders are practically guaranteed to spawn in nearly every city and town and at a specific location, no more need to hunt them down IOW. I've lurked on the forums anonymously for a while but decided it was time to create an account and add my thoughts in on the new Alpha 20 RWG. How do we configure those on a dedicated, or can we even? I was wondering one thing though, I don't see any settings like Towns/Rivers/POIs etc in the config files like there is in the single player or in-game UI like the screenshots above. I'm also running a dedicted on Nitrado and was going to use RWG for our next adventure. No more "bathtubbed" POIs surrounded by stamped cliffs that you plunge headlong down in freefall. Like, no more pot holed fields of unrunnable and undrivable wilderness. And the natural areas seemed more natural. Everything about the map had a more "expected human engineering" feel to it. There were six skyscrapers but, they all did not end up in megacities. Trails end with a POI instead of nowhere very consistently. The road systems and trail systems interconnect smoothly. I used A19's 8k 'HebephrenicDecimalization' and one, it did not blow up the server and two, looks amazing and mirrors the same results for POIs and the creation of megacities in the documented biomes. I ran the generation twice with both settings to make sure that the random slider didn't change the result.Įdited Decemby Firecat (see edit history) 6 skyscrapers (one of each plus 2 more book skyscrapers!)īoth seem pretty solid setups to me. This map had the same biome layout, but less mountains and different settlements. FYI named the game "SoloExprmnt" if the name still has an effect on spawnpoint. 5 skyscapers, 1 of each, plus an extra book skyscraper!Įdit: started a game on this one and spawned like a 10 second stroll from a trader. 2 factories (1 of factory_02 and 1 of the new 03) This gave me a map with a lot of mountains, large settlements in the wasteland and forest with small ones in the desert and snow biomes. So far by generating several seeds I have noticed that factories seem quite scare in the new RWG, especially compared to the overpopulation the was in alpha 19. The plains and wasteland are the two largest biomes, which seems nice, since with loot changes those are now the early game and end game locations. We don't know what's normal and what's exceptional with the new generation yet, but I was testing the random slider on this seed and got two results that both seem pretty nice to me.
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